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I'm gonna be busy for a while
Posted: Thu Nov 18, 2004 2:22 pm
by bio
Half-Life 2 came out on Tuesday. I got my copy today.
There's new weapons, new bad guys, and a whole lotta groovyness in the graphics department.
I did, however, ask the sales man a question when I got it (as he mentioned that he played it): "Is it as creepy as Doom3?".
He looked at me and said: "No... I can't play that game... it freaks me out".
Well... I can't play it either for the same damn reason... it's very scary. So... anyone who wants to buy a copy of Doom3 that's never been registerd or played online... I'll make you a deal!
Here's a video
Posted: Thu Nov 18, 2004 3:04 pm
by bugfreezer

with envy!!!!!
Doom3 too creepy? Setting aside the obvious demonic bits, how?
Posted: Thu Nov 18, 2004 3:32 pm
by bio
First off... it's dark... damn dark.
The game is set in the future, on a station on Mars. Surrounded by technology, you'd think that they'd at least have a roll of duct tape lying around so you could attach your flashlight to your shotgun!
Things come busting out at you from everywhere... out of the ceiling, through the walls, etc.. There's also dead people everywhere... well, some of them are dead, others just pretend to be until you get close (hint: bust a cap into the head of EACH and EVERY dead guy you see when you come into a room just to be sure).
The sounds are creepy, the lighting is creepy (if there is lighting), and you can never tell what the hell is waiting for you around the corner.
On one level, I walked into a room with a lot of cables dangeling around. The lights were flickering in there and suddenly something came swinging down at me. I unloaded two clips of machine gun fire into it before I realized that it was a dead marine hanging from a cable by one foot.
It's just creepy. I'd prefer to be able to sleep at night.
Posted: Thu Nov 18, 2004 3:51 pm
by bugfreezer
I played the demo. The biggest weakness of the whole thing, other than the fact that turkey puncher was the most fun part of it (Yeah, I'm a sicko), was that it was gratuitous dark, even before the place goes to heck. I think that there will be a bigger line to license the Source engine than the doom3 engine, what with the physics and the wide open spaces.
There will be some creepy bits in HL2, depending on how you kill the zombies.
Posted: Thu Nov 18, 2004 3:57 pm
by AsaJay
bio wrote:First off... it's dark... damn dark.
The game is set in the future, on a station on Mars. Surrounded by technology, you'd think that they'd at least have a roll of duct tape lying around so you could attach your flashlight to your shotgun!
I thought they provided that somewhere in the game? I thought I read that somewhere.
Things come busting out at you from everywhere... out of the ceiling, through the walls, etc.. There's also dead people everywhere... well, some of them are dead, others just pretend to be until you get close (hint: bust a cap into the head of EACH and EVERY dead guy you see when you come into a room just to be sure).
Do'in that "Iraq Marine thing" are we?
The sounds are creepy, the lighting is creepy (if there is lighting), and you can never tell what the hell is waiting for you around the corner.
Sounds like you need a mirror on the front of that flashlight, on the front of that shotgun.
On one level, I walked into a room with a lot of cables dangeling around. The lights were flickering in there and suddenly something came swinging down at me. I unloaded two clips of machine gun fire into it before I realized that it was a dead marine hanging from a cable by one foot.
Man, you -gotta- find that duct tape
It's just creepy. I'd prefer to be able to sleep at night.
It's probably meant to be a training aid for people who work at EA games.
But on a more serious note. I didn't much like DOOM II, and after seeing a few screenshots of 3 (without even looking at Bio's file) I decided against it.
I do know the later the games have been, the darker they seem to be. They tend to be played best in a fully darkened room. Nice affect to add to the game, eh? I can just see Bio's spousal unit sneaking up on him, while he's shooting a dead marine dangling from the ceiling in tangled in cables. Now -that- would make a picture.
Have you tried the environment settings? I know when I recently fired up Descent 3, I had to adjust the lighting manually to get it so I could -see- things.
Posted: Thu Nov 18, 2004 4:01 pm
by miftah
I like mindf*ck videogames quite a bit and I'd like to take you up on it Tone, but the whole compatability thing is insane. No one part of my Windows box is enough to handle that game.
Posted: Thu Nov 18, 2004 4:20 pm
by bio
AsaJay wrote:I thought they provided that somewhere in the game? I thought I read that somewhere.
There's an addon mod called (you guessed it!): Duct Tape! It allows you to tape your flashlight to a weapon so you're not constantly switching between it and your shotgun.
AsaJay wrote:Do'in that "Iraq Marine thing" are we?
Do'in it? Hell... I invented it!
miftah wrote:
I'd like to take you up on it Tone, but the whole compatability thing is insane. No one part of my Windows box is enough to handle that game.
You have no idea! I upgraded my system just for that game and then had to do another upgrade to play it well (though it would have been nice to know that they limited the video memory to 20mb and all I really had to do was edit a config file to increase it).
Plays smooth as silk now, but I'm running it on the following:
AMD XP 3000+ (Barton Core)
1 GB Crucial PC2700 DDR @ 333mHz memory
Asus A7V8X-X motherboard
Rosewill Geforxe FX5500 8x AGP 256mb DDR video
Posted: Thu Nov 18, 2004 4:23 pm
by AsaJay
bio wrote:
Plays smooth as silk now, but I'm running it on the following:
AMD XP 3000+ (Barton Core)
Crucial PC2700 DDR @ 333mHz memory
Asus A7V8X-X motherboard
Rosewill Geforxe FX5500 8x AGP 256mb DDR video
Good Lord! That's more computing power than was on the first Apollo missions!

Posted: Thu Nov 18, 2004 4:24 pm
by bio
My 286 had more power than that

Posted: Thu Nov 18, 2004 4:28 pm
by AsaJay
bio wrote:My 286 had more power than that

Yea, I know, but it still sounds impressive when you grew up in that age.
Posted: Thu Nov 18, 2004 5:11 pm
by bio
Hell... I still find digital watches, microwave ovens, and velcro impressive.
But then again, none of those things existed when I was young. I got to watch them appear and see how the world changed when they did.
Same thing with computers, cable TV, VCR's, etc.
Posted: Thu Nov 18, 2004 10:53 pm
by bio
Things to do while installing Half-Life 2:
- Evolve
Grow old
Learn a new hoby
I'm now a master at scrimshaw.
BUT OMG! OMG! PRETTY! PRETTY!
Everything is beautiful!!
Posted: Sun Nov 21, 2004 10:17 pm
by bugfreezer
Posted: Mon Nov 22, 2004 12:22 am
by bio
I'm currently a little stuck.
There's suppsed to be a box of rockets "across the courtyard" that I need to take down these 60 tall nasty things.
Unfortunately... they have it in their little heads that they'd like to kill me.
I'm about 9 hours into it... gotta be getting near the end.
And yes... yes indeed... it's worth every penny!
Posted: Mon Nov 22, 2004 9:24 am
by AsaJay
Found on Slashdot,
survey, pay attention to option #4