bio wrote:First off... it's dark... damn dark.
The game is set in the future, on a station on Mars. Surrounded by technology, you'd think that they'd at least have a roll of duct tape lying around so you could attach your flashlight to your shotgun!
I thought they provided that somewhere in the game? I thought I read that somewhere.
Things come busting out at you from everywhere... out of the ceiling, through the walls, etc.. There's also dead people everywhere... well, some of them are dead, others just pretend to be until you get close (hint: bust a cap into the head of EACH and EVERY dead guy you see when you come into a room just to be sure).
Do'in that "Iraq Marine thing" are we?
The sounds are creepy, the lighting is creepy (if there is lighting), and you can never tell what the hell is waiting for you around the corner.
Sounds like you need a mirror on the front of that flashlight, on the front of that shotgun.
On one level, I walked into a room with a lot of cables dangeling around. The lights were flickering in there and suddenly something came swinging down at me. I unloaded two clips of machine gun fire into it before I realized that it was a dead marine hanging from a cable by one foot.
Man, you -gotta- find that duct tape
It's just creepy. I'd prefer to be able to sleep at night.
It's probably meant to be a training aid for people who work at EA games.
But on a more serious note. I didn't much like DOOM II, and after seeing a few screenshots of 3 (without even looking at Bio's file) I decided against it.
I do know the later the games have been, the darker they seem to be. They tend to be played best in a fully darkened room. Nice affect to add to the game, eh? I can just see Bio's spousal unit sneaking up on him, while he's shooting a dead marine dangling from the ceiling in tangled in cables. Now -that- would make a picture.
Have you tried the environment settings? I know when I recently fired up Descent 3, I had to adjust the lighting manually to get it so I could -see- things.