OK, I'm convinced...(r.e. Graphics)
Posted: Wed Aug 18, 2004 7:43 am
I've had it!
I have learned three things this week while developing a logo for my church's university outreach:
1. Never use a laptop w/ a 16MB vidcard to render a large PNG banner from a vector source.
2. Lobby someone, anyone to come up with a common vector image standard that is not PostScript based (SVG seems to have fallen down on its face).
3. If you want a graphic done right, get Adobe Illustrator.
(Disclaimer: I know there are ways to get what I want if I want it bad enough, but for the purposes of this post, I will speak only in terms of the standard channels.)
I was asked to refine a logo for the abovementioned group and so I used my FreeHand 10 that I got with Studio MX. Problem was, it was bunging up text in 1 particular font (that I reinstalled and then got another version of this, but with same result) when I convert the image to PNG. Fine, so I convert the text to paths, and what do you think - the text gets deformed.
Alright, so now what - Lessee, I used up my trial versions of Illustrator CS and FreeHand MX...wait! I have a trial of Corel Draw 12! Fixes the rendering problem. Problem is, it doesn't let me have control over other aspects - phoo!
I end up installing the Freehand MX trial on my laptop. Works fine (does not deform curves as bad, but still chops the font) until I try to convert a Letter-sized version of the logo to PNG. It works on it for 2-3 min, and the PNG turns up blank.
I end by cutting to PDF (with some rendering artifacts I am not sure I like, plus you can't readily make changes to it, which our college leader wanted to do later) and calling it good.
Some of you image experts can pry find holes in my methodology - mebbe I should have cut a TIFF, since they were going to print a banner at Kinko's. I sure can afford to spend more time refining my skills, but in terms of precision and results, I am going to tag Illustrator first chance I get (hate the slow load time, tho').
Here endeth the rant!
I have learned three things this week while developing a logo for my church's university outreach:
1. Never use a laptop w/ a 16MB vidcard to render a large PNG banner from a vector source.
2. Lobby someone, anyone to come up with a common vector image standard that is not PostScript based (SVG seems to have fallen down on its face).
3. If you want a graphic done right, get Adobe Illustrator.
(Disclaimer: I know there are ways to get what I want if I want it bad enough, but for the purposes of this post, I will speak only in terms of the standard channels.)
I was asked to refine a logo for the abovementioned group and so I used my FreeHand 10 that I got with Studio MX. Problem was, it was bunging up text in 1 particular font (that I reinstalled and then got another version of this, but with same result) when I convert the image to PNG. Fine, so I convert the text to paths, and what do you think - the text gets deformed.
Alright, so now what - Lessee, I used up my trial versions of Illustrator CS and FreeHand MX...wait! I have a trial of Corel Draw 12! Fixes the rendering problem. Problem is, it doesn't let me have control over other aspects - phoo!
I end up installing the Freehand MX trial on my laptop. Works fine (does not deform curves as bad, but still chops the font) until I try to convert a Letter-sized version of the logo to PNG. It works on it for 2-3 min, and the PNG turns up blank.
I end by cutting to PDF (with some rendering artifacts I am not sure I like, plus you can't readily make changes to it, which our college leader wanted to do later) and calling it good.
Some of you image experts can pry find holes in my methodology - mebbe I should have cut a TIFF, since they were going to print a banner at Kinko's. I sure can afford to spend more time refining my skills, but in terms of precision and results, I am going to tag Illustrator first chance I get (hate the slow load time, tho').
Here endeth the rant!